

Last is the a file: NT.Type = 'anim'Īs far as I can tell, this is the same as what code blue did, but with a different model and print name. Self:SetModel( 'models/props_lab/monitor01a.mdl' ) Next is the a file: AddCSLuaFile( 'cl_a' )

My code is for the cl_a file is below: function ENT:Draw() Here is the tutorial I am following now: This tutorial is made by Code Blue and he has made lots of very high quality addons and yet it still doesn't work, there are no lua errors and it doesn't even show up in the entity list in the 'q' menu.

I followed numerous tutorials on how to create an entity and spawn it and I can't even create it. This will be useful for quickly locating and managing your materials later.I'm mkaing an addon for Garry's Mod, but inorder for it to work, I must spawn an entity first, which is not working for me. If you don't see this folder, you will need to create it by clicking the create folder button, and enter server as the name of the folder. First off, I would advise that you create a folder called “custom” in your materials directory in the Garry’s Mod folder. Find or Create a server Folder: Inside the garrysmod/lua/autorun folder, look for a folder labelled server. Now you have an edited material and are ready to put it into the game. It can only be accomplished through trial and error STEP 3 : Getting your material in game In VTFEdit, it’s impossible to be sure which way is up. You can see this with the water barrel, where “WATER” is turned upside down. TIP : Consider keeping a backup of both your image and the original texture just in case you need to make edits later. Make sure when editing that you stay within the resolution of the image, otherwise it will not appear properly once we import it back into Gmod.įor this, you use whatever 2D image manipulation program you have, whether it be Photoshop or MS Paint, as long as it gets the job done. This section is the fun part, as you get to do what you want with your material. The procedure works the same as described above select your addon, drag it over “gmad.exe” and a folder should appear STEP 2 : Editing your material

Some addons still remain in the “addons” folder located in the “garrysmod” folder. Export the material to a folder on your computer as a.
